


The deadlier bullets demand that players take deliberate action whether that is taking cover, returning fire, or retreating. Now it only takes a few well-place rounds to down an enemy. The gun-play is a huge improvement over the previous studio’s game Brink which would require players to soak up rounds of bullets before going down. What this translates into is dozens of ways to play a role for the team. So each Merc represents a certain game-play style and each load-out card can augment it even further. Load-out cards change the perks and weapons they can have. They also have other secondary abilities like laying mines, placing remote charges, or calling a giant space laser out of the sky that gives each character some unique flavor. The mercs have primary abilities such as calling in artillery strikes, dropping ammo, giving health packs, and completing objectives faster. Instead of just 5 classes you pick from a roster of mercenary characters. Thinking quickly and fighting creatively are what give promise to this game. Instead of bland open design, maps are crafted to encourage aggressive play and strategy. There are a variety of characters that can fill different combat roles and different weapons that let you customize their play style.

Dirty Bombis a class-based shooter that puts teamwork center-stage. When I first heard the words “dirty bomb” I thought it was something perverted that Europeans did to one another, but I was wrong. The mercs Arty, Proxy, and Rino wait for the match to begin.
